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Payday 2

Payday 2

 











Payday 2

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Payday 2
Payday2cover.jpg
Developer(s)Overkill Software
Publisher(s)505 Games
Director(s)Gabe Itch
Producer(s)Almir Listo
Designer(s)Ulf Andersson
Composer(s)Simon Viklund[1]
Gustaf Grefberg

Carl Noren

Le Castle Vania

Gustavo Coutinho
SeriesPayday
EngineDiesel Engine 2.0[2]
Platform(s)
Release
13 August 2013
Genre(s)
Mode(s)

Payday 2 is a cooperative first-person shooter video game developed by Overkill Software and published by 505 Games. The game is a sequel to 2011's Payday: The Heist. It was released in August 2013 for WindowsPlayStation 3 and Xbox 360. An improved version of the game, subtitled Crimewave Edition, was released for PlayStation 4 and Xbox One in June 2015.[3] A version for the Nintendo Switch was released in February 2018.[4]

Two years after the events of the previous game, the Payday gang comes to the Washington metropolitan area to perform another heisting spree. The player takes control of one of the gang's twenty-two members and can perform heists alone, or with up to three teammates. The player can participate in a variety of heists, including but not limited to robberies of banks, shops and armored cars, and producing and distributing narcotics. The game differs from the previous by allowing much more customization of the player (aesthetically and gameplay-wise), somewhat improved graphical interface and experience, more variety and playability in levels, and has reworked stealth mechanics.

An accompanying web series was produced to promote the game.[5] The game was profitable from pre-orders alone[6] and received positive reviews. Payday 2: Crimewave Edition which offers improved graphics, new content and some DLCs, was released for PlayStation 4 and Xbox One in June 2015.[7]

A sequel, titled Payday 3, is currently in development and is scheduled for a 2023 release and will be published by Koch Media. It has also been announced that Payday 3 will be made on Unreal Engine.[8]

Gameplay[edit]

A screenshot of a player engaging with enemies during an assault wave in a bank heist.

The game consists of a variety of 'heists' that a player can opt to either carry out by themselves, with the AI, or as part of a multiplayer game. There are heists such as bank robberies, drug trafficking runs, rigging an election, or stealing smuggled nuclear warheads. Some of the heists put a large emphasis on stealth, often leading to bonus experience points and money on completion, and certain heists can only be done in stealth.

The level selection menu is styled as a fictional website, Crime.net, where missions pop up periodically as contracts in a map of Washington, D.C.[9][10] The player can pick up an open contract, join a contract another player has started, or buy a contract with in-game money in an offshore bank account. There are seven difficulty levels: Normal, Hard, Very Hard, Overkill, Mayhem, Death Wish, and Death Sentence (formerly One Down), with increased money and experience payouts for higher difficulty levels. Currently there is an option to enable the "One Down" function on any difficulty, meaning that players can only go down once before going into custody (goes up to two downs with the "Nine Lives" skill aced). Independent of difficulty was the "pro job" condition - pro jobs give additional experience, but cannot be retried if the players fail. Pro Jobs were later removed in an update. Some contracts in Payday 2 take place over multiple days, with each day represented by a separate level with different objectives.[11] After certain days of heists are completed in 'loud' (In which the alarm has sounded) the game may add an escape level, where the players' original escape is thwarted and they must survive to reach their backup getaway.[10]

Many jobs in Payday 2 can be completed in stealth. If players avoid getting caught on camera, evade or silently kill security guards, don't kill more than four guards with pagers (number of pagers may be lowered via modifications in the "crime spree" game-mode) and keep any civilian witnesses from calling the police, the alarm will not be raised and the players will receive an experience bonus. Otherwise, players will have to achieve their objectives, carry out any loot they find to a drop-off point, and then reach their escape point under the pressure of constant police assault waves. Most of the enemies are SWAT units sourced from D.C. police, then FBI SWAT, GenSec private security contractors and finally the DHS as difficulty increases. Mixed in with these are special units; all versions of Payday 2 include the "Shield" and the "Taser" - both named for their signature equipment, the "Bulldozer" - a SWAT team member in a modified near-bulletproof bomb suit, and snipers. The Crimewave Edition and PC version include the "Cloaker" - an infiltration and hand-to-hand combat expert. Exclusive to the PC and Crimewave editions are near-indestructible SWAT van turrets, capable of area denial, a medic capable of returning an enforcer to full health with no status effects, and Captain Winters, a well-protected veteran police officer who sustains assaults and buffs enemies until he can be driven off.

If a player takes too much damage they will be knocked down and incapacitated. If no one helps them back up, or if they are downed a number of times without healing up via a "Medic Bag", they will be taken into custody. On lower difficulty levels players in custody will eventually come out of custody after a set time period, but otherwise, their teammates must take a hostage to trade to get them back into the game. A job is failed if all players are downed or in custody, or reaching a heist-specific fail condition (blowing up the meth lab on Cook Off, for example).

Players can use skill points to obtain various abilities and bonuses on skill trees representing five criminal archetypes and playstyles. The Mastermind skill tree is pictured in this screenshot.

At the end of each heist, the player is presented with a screen with three cards, one of which is to be chosen by the player (called a "Payday"). These bonus cards can be either weapon modifications, masks, weapon skins, colors or materials for masks, bonus experience or money. Players can purchase and customize masks, although these are purely cosmetic and have no effect on the gameplay. (Besides a few masks that give night vision).

Throughout the game, players accumulate money and experience. The money is divided into two parts. 20% of the money is given to the player to spend on weapons and masks and 80% is placed into the player's "Offshore Account", which is intended as part of the story to be the player's retirement fund, however the player can use it to purchase heists from a broker, to buy bonus cards without performing a heist, to become infamous, or a player can press a button in their safehouse to 'burn' all of it.

During the 4th day of "The Search For Kento" event the Crime Spree gamemode was added, in which players complete heists simultaneously to earn large rewards. As the player completes heists, their crime spree rank adds up, with the amount of ranks varying depending on the heist chosen. Every 20 ranks, players must choose modifiers for loud, and every 26 ranks players must choose modifiers for stealth, making the heists increasingly more difficult, and every 50 ranks the enemy's health and damage is increased. Starting a new crime spree with no points costs 0 continental coins, but starting a crime spree at a certain point amount can vary in continental coin cost, from 20 ranks for 10 continental coins, to 40 ranks for 20 coins, to the player's personal highest crimespree for a certain amount. When choosing a heist, players have to choose from one of three heists given to them, but can choose to reroll the heists for 6 continental coins. Players do not automatically get their rewards, instead they can choose to end their crime spree, giving them all the rewards, including loot, payday bonus cards, and continental coins. If a player fails a heist, or their game closes during the heist for whatever reason, their crime spree can no longer be continued, and they can choose to either pay a certain amount of continental coins to resume the crime spree, or end it and take the rewards. At 0 ranks, every heist will start at "Overkill" difficulty, but the modifiers can manage to higher the difficulty to even above "Death Sentence". During the pre-planning part of the heists, certain "Gage Perks" can be purchased with continental coins to provide players with buffs.

As players earn experience points, their reputation level increases. When a player's level increases they earn skill points, allowing them to buy abilities and bonuses from skill trees representing five of the playable heisters and playstyles: The "Mastermind" tree, containing healing and precision focused skills, refers to Dallas. The "Enforcer" tree, containing shotgun, armor, and ammo skills refers to Chains. The "Technician" tree, containing turret, trip mine, and automatic weapon skills refers to Wolf. The "Ghost" Tree, containing stealth, ECM, dodging and crit skills refers to Houston. The "Fugitive" tree, containing melee, bleedout, and pistol skills refers to Hoxton. They have two stages: Basic and Aced[12][13] It is not possible to max out every single tree and players are often encouraged to mix and match skills from each tree to maximize usefulness. Players also receive "perk points," in proportion to their experience, that can be used to unlock additional bonuses from 22 "perk decks", also based on the playable heisters. Players can switch between 15 profiles of skills, perk decks, weapons and equipment at no cost before starting a heist.

When a player reaches level 100, they can opt to raise their "Infamy" level, up to level 500 (as of 5 January 2020; there are only five levels of Infamy on PS3 and Xbox 360). Becoming Infamous grants a player access to special skill trees and items and gives them special poses in lobby screens. However, raising one's Infamy level causes them to lose all of their spending money and experience, and a sum of $200,000,000 is deducted from their offshore account until they reach Infamy level 


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